Last week it was revealed that Bethesda knew about the issues that plagued the PS3 version of The Elder Scrolls V: Skyrim since before the games release. Now, Bethesda has gone on record to claim that the PS3 issues are not as bad as they may seem.
Says game director Todd Howard: “Statistically, it is not nearly as bad as it seems. Meaning, by all the internal and external data, this is our most solid release.
It’s also our most popular by a large factor, so we do have a lot of people on the PS3 who play the games a lot and their games are at a state that the game is just taxing the PS3 enough. That’s a fact; so, it really wasn’t until we were able to get save games from the users – because, literally, how they play the game over 100 hours – some of it, very little of it, we were able to reproduce and take care of on our own and a lot of it that you’re seeing now, we weren’t.
The PS3, in general, it handles memory much differently than a PC with lots of memory or a 360. So we did a lot of systems to have it kind of recover when it gets in a bad memory situation, but it turned out there were still circumstances where it would say, ‘I can’t’.”
Sounds like a legitimate enough reason for these problems. But why does the PS3 problem just seem so much worse? Maybe more people are just…talking about it? Either way, I’m curious if Bethesda will look back on the backlash they received from this incident and if we’ll start seeing future Bethesda releases spread further apart as they conduct more testing.
SOURCE | INDUSTRY GAMERS