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  • The sideways world of side-quests in games today

     
    In a generation of open-world games, housed on enormous blu-ray discs or multiple cd’s, the side-quests and trophy/achievement quests are a staple of most game genres.   A staple that is expected on almost every title, but with all the advancements in these games that have us careening off the beating path, have these side-quests gotten better and more creative? Or have they become a laundry-list of tedious motions one must complete to move forward?
     
    Side-quests can be a great way to lengthen a game’s playtime. It can provide an excellent framing device for new gameplay mechanics within a title, and it can provide difficult challenges for players looking to get the most out of the games they purchase.
     
    A general threat to the side-quests that older gamers may have grown accustom too, is the addition to trophies and achievements in games. These optional trophies have become side-quests on their own. The reward for completion no longer a special item or cut scene, but usually just a shiny trophy to display on your profile.
     
    In Final Fantasy VII, a rather famous RPG title for a console; players were met with side-quests varying from; defeating optional bosses, to a snowboarding mini-game. These mini-games, or boss hunts, were optional and added length to the game and allowed the player to take a break from the story and explore the world on their own.
     
    Side-quests are just that, a break. They should be fun, challenging and vary from the core of the game in a way that it gives the player a sense of achievement and progression when the story-line might be plateauing.
     
    They can also provide the player with an optional task, when they may be stuck at a particularly tough segment of the game and can not move forward. Side-quests should be rewarding, or advance a character’s story, or become a small story-arch on it’s own. They should not simply exist to extend time, or add another trophy to the game.
     
    The open-world genre has brought with it a horribly dull habit of collecting small items in a massively open environments. In Assassin’s Creed, there are small flags one must collect. In Infamous, you have tiny shards of rock that you must scour the land for and pick up. In just these two examples you see how the tedious act of a to-do list has taken the place of traditional side-quests….(cont.)
     

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    • Sam

      Too many children out there who are all too eager to max out the Achievement points for a specific title. If they don’t complain, developers probably won’t feel the need to change anything. I even get a bit annoyed by HL2′s “Find all the Lambda Icons” achievement (or whatever it was called).

      I don’t particularly care to max out the Gamerscore for a game, but I think I might like for that little Achievement pop up to appear when I do something other than finish a level. These really…artificial rewards that often require (in a sports game) that you play 30-odd seasons, or (in an open world game) shoot all the pigeons in the city, need to go. I guess the statistics really do suggest that there are enough OCD gamers out there that really feel like they have to sit down and play the game for 3x it’s length to get every achievement.

      ^b^”…if it’s boring then it doesn’t belong in a video game, that’s just backwards…or sideways.^/b^

      As true as that is, I think that the majority of people (unless the achievements are just completely uninspired — and unfortunately what one person considers contrived might be seen as incredibly innovative to someone else) will take what they’re given. Technology’s allowed for better graphics and complex mechanics in games, but the content I think is sometimes being taken in the opposite direction for the sake of reaching a wider audience.

    • Sam

      I was trying (obviosuly) to embolden that quote from your post but I guess I don’t know what I’m doin’, lol. The codes seem to be different for every site.

    • http://www.twitter.com/gamingexaminer Sarah Fox

      @sam:twitter ha ah, i love the ‘shoot all the pigeons in a city’, that actually could be one of the boring ones i mentioned. I think it’s just a rut and games are copying off each other, and the original idea wasn’t that good in the first place.

    • http://twitter.com/decyphersmc Scott McLean

      RockBand 2 had the cruel ‘Bladder of Steel’ achievement. Do the Endless Setlist without failing or pausing (it takes a solid 6 hours to play through!)

      People did it.. but that did not sound like fun.